So in our last post, we discussed how launch games can have a huge impact on your stream growth. But before you randomly decide to stream a game on launch day, there are some factors to consider that determine how much influence a launch game will have on your stream. Not all games are created equal, and that difference carries over to launch day streams. Today, I want to explain the concept of oversaturation as well as breakdown three important points regarding launch games and their potential for promoting stream growth! I will be comparing Splatoon and Super Mario Maker on each point for the sake of example.
Oversaturation
Before we tackle the 3 points that separate big and small launch games, I want to address the concept of oversaturation. I’ve touched on it before using the example of the sheer quantity of League of Legends streamers making it easy to get lost in the crowd. Launch games are no different. There are some games that are just incredibly crowded at launch. One that I feel a lot of people can relate to at the time is Fallout 4. Day 1 of launch, there were 30+ streams that had over 1k viewers. If you’re looking to make an impact with a game like Fallout 4 and have a small viewer base, waiting a few days for the hype to die down is not a bad idea.
Oversaturation
Before we tackle the 3 points that separate big and small launch games, I want to address the concept of oversaturation. I’ve touched on it before using the example of the sheer quantity of League of Legends streamers making it easy to get lost in the crowd. Launch games are no different. There are some games that are just incredibly crowded at launch. One that I feel a lot of people can relate to at the time is Fallout 4. Day 1 of launch, there were 30+ streams that had over 1k viewers. If you’re looking to make an impact with a game like Fallout 4 and have a small viewer base, waiting a few days for the hype to die down is not a bad idea.